return { Enable = 1, PacketName = "BossDamage", LifeStringLength = 20, NameLength = 32, HideTicks = 900, SmoothSpeed = 0.12, Bar = { Width = 520, Height = 12, PosY = 54, Phases = 3, MiniWidth = 250, MiniMinWidth = 150, MiniHeight = 11, GapX = 10, GapY = 9, }, Ranking = { Enable = 1, TopCount = 5, NameLength = 10, DamageLength = 16, Width = 138, RowHeight = 14, PosY = 76, ScreenHeight = 480, Draggable = 1, CompactWidth = 30, CompactHeight = 20, }, Victory = { Enable = 1, Duration = 300, EnterTicks = 32, ExitTicks = 40, PosY = 176, Width = 590, }, Colors = { Shadow = { 0.00, 0.00, 0.00, 0.45 }, Back = { 0.02, 0.05, 0.06, 0.96 }, Fill = { 0.00, 0.55, 0.72, 0.98 }, FillLight = { 0.75, 0.95, 1.00, 0.18 }, PhaseFill = { { 0.00, 0.55, 0.84, 0.98 }, { 0.38, 0.00, 0.05, 0.98 }, { 0.78, 0.02, 0.04, 0.98 }, }, PhaseBack = { 0.00, 0.00, 0.00, 0.98 }, Border = { 0.72, 0.88, 0.94, 0.90 }, Panel = { 0.02, 0.03, 0.04, 0.96 }, PanelHeader = { 0.02, 0.16, 0.20, 0.96 }, Row = { 0.08, 0.10, 0.12, 0.78 }, SelfRow = { 0.00, 0.24, 0.34, 0.90 }, Button = { 0.04, 0.28, 0.36, 0.98 }, ButtonHover = { 0.00, 0.52, 0.68, 1.00 }, BadgeBack = { 0.01, 0.05, 0.07, 0.98 }, BadgeBorder = { 0.16, 0.66, 0.78, 0.96 }, BadgeBorderHover = { 0.56, 0.94, 1.00, 1.00 }, BadgeShine = { 0.40, 0.82, 0.90, 0.62 }, BadgeShineHover = { 0.82, 0.98, 1.00, 0.92 }, BadgeInset = { 0.00, 0.20, 0.26, 0.82 }, VictoryShadow = { 0.00, 0.00, 0.00, 0.52 }, VictoryBack = { 0.01, 0.03, 0.05, 0.94 }, VictoryBackLight = { 0.02, 0.14, 0.18, 0.92 }, VictoryBorder = { 0.76, 0.58, 0.18, 0.96 }, VictoryLine = { 0.30, 0.82, 0.92, 0.78 }, VictoryGlow = { 0.92, 0.76, 0.30, 0.30 }, VictorySweep = { 0.94, 0.86, 0.48, 0.72 }, VictoryInset = { 0.02, 0.24, 0.28, 0.88 }, }, }